Katherine Isbister, How Games Move Us. Emotion by Design - Blogs de Videojuegos

Katherine Isbister, How Games Move Us. Emotion by Design

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The post Katherine Isbister, How Games Move Us. Emotion by Design appeared first on ZehnGames.

Título: How games move us. Emotion by design
Autora: Katherine Isbister
Editorial: The MIT Press
Año: 2016
Número de páginas: 192
Iidioma: Inglés
ISBN: 9780262034265
Sinopsis: This is a renaissance moment for video games?in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion" In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples?drawn from popular, indie, and art games?that unpack the gamer?s experience.
La tarea de diseñar un videojuego se ha convertido en un complejo proceso creativo en el que por lo general intervienen especialistas en áreas muy diferentes. Aunque no es imposible, es difícil que una o dos personas puedan dar cuenta de tareas tan diferentes como realizar las primeras pruebas del diseño de un personaje, elaborar un guión a...
Fuente: Zehn Games
URL: http://www.zehngames.com

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